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UNIS:KAB, Apr 25, 02:31 UTC

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Tuesday, April 09


News

Kabam partnering with NetEase to bring Marvel: Contest of Champions to China

KAB

Contest of Champions, a free-to-play fighting game comprised of about 148 playable characters from across the Marvel comic and cinematic universe, is doing pretty well for itself. That revenue also managed to make it the number two mobile game globally behind Tencent’s Honor of Kings. Riposte now operates under the Kabam Montreal moniker. South Korea’s Netmarble acquired Kabam back in 2017 for $800 million, which encouraged the studio to undergo some serious restructuring. GameDaily has asked Kabam about the specifics of their deal with NetEase, and whether they’ve had to make any alterations to Contest of Champions to gain the approval of the Chinese government.

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gamedaily.biz
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Monday, April 08


Social Chatter

Kabam (UNIS:KAB) social chatter is higher than usual

KAB
VentureBeat: Kabam partners with NetEase to bring Marvel Contest of Champions to China https://t.co/K6o0YJ8pla Kabam announced today that it is partnering with NetEase to bring the mobile fighting game Marvel Contest of Champions to China. Contest of Champions launched in 201… https://t.co/UM2VYYLxH5

Thursday, March 28


News

Riposte Games & Co mobile game studio acquired by Kabam

KAB

He continued, “Riposte’s strategy and simulation gaming experience allows us to grow and diversify our portfolio in 2019. They make great games with addictive core loops and strong social experiences and are the kind of game makers with whom we want to partner in our mission to entertain the world.”. Riposte was founded back in 2014 and has made quite a name for itself creating mid-core free-to-play games for mobile phones and PC. Everyone is excited for the future and we can’t wait to share our next title with the world soon!”. While there isn’t any news of what Kabam and Riposte will be working on in the future, the company has stated that more information about their plans will be coming at a later date.

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shacknews.com
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Tuesday, March 26


News

Gamasutra - Kabam acquires Montreal-based mobile studio Riposte Games & Co

KAB

email protected]. If you enjoy reading this site, you might also want to check out these UBM Tech sites:. Kabam acquires Montreal-based mobile studio Riposte Games & Co. March 26, 2019 | By Chris Kerr. Marvel Contest of Champions developer Kabam has acquired Montreal-based mobile studio Riposte Games & Co for an undisclosed fee. Founded back in 2014, Riposte is best known for working on simulation and strategy titles like Mini Guns, Dungeon Stars, and Shop Heroes, and has team comprised of developers from Ubisoft, EA, and Gameloft.

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gamasutra.com
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News

Kabam snaps up Riposte Games & Co

KAB

Riposte Games & Co. Not disclosed March 26th, 2019 - 11:06am. Montreal-based games developer Riposte Games has been acquired by interactive entertainment company Kabam. With this deal, Kabam has now assumed all publishing and marketing responsibilities for Riposte’s popular real-time multiplayer strategy title Mini Guns, which received more than one million downloads in its first month alone. Since founded in 2014, Riposte has also found success with Dungeon Stars and Shop Heroes, with numerous employees from Ubisoft, Ludia and Gameloft working for the firm. Kabam Montreal general manager Johan Eile added: “We’re beyond thrilled to join the Kabam family as this mutually beneficial partnership will lead to more engaging and unique gaming experiences that players can enjoy in the palm of their hand.

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pocketgamer.biz
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News

Gamasutra - Kabam acquires Montreal-based mobile studio Riposte Games & Co

KAB

Marvel Contest of Champions developer Kabam has acquired Montreal-based mobile studio Riposte Games & Co for an undisclosed fee. Founded back in 2014, Riposte is best known for working on simulation and strategy titles like Mini Guns, Dungeon Stars, and Shop Heroes, and has team comprised of developers from Ubisoft, EA, and Gameloft. Riposte will continue to operate as normal under the Kabam Montreal label, and will be tasked with supporting current game while developing and launching new ones. "Riposte’s strategy and simulation gaming experience allows us to grow and diversify our portfolio in 2019," commented Kabam chief exec Tim Fields.

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gamasutra.com
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Monday, March 25


News

Kabam acquires Riposte Games & Co

KAB

Kabam acquires Riposte Games & Co. Montreal-based developer to continue support for past titles as Kabam takes over publishing Mini Guns. AAA mobile developer Kabam has announced today the formal acquisition of Montreal-based midcore mobile studio Riposte Games & Co. As a part of the acquisition, Riposte will operate under Kabam's label, but will continue development and support for its existing titles Mini Guns, Dungeon Stars, and Shop Heroes. Kabam will take over publishing for Mini Guns, as well as all future Riposte releases. "With the acquisition of Riposte Games & Co, we are executing on our growth strategy and we are excited to expand into new gaming genres," said Kabam CEO Tim Fields.

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gamesindustry.biz
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Wednesday, March 06


News

Global Online Smartphone and Tablet Games Market 2019 – Gameloft SA, Glu Mobile, Kabam, Rovio Entertainment Ltd – Honest Version

KAB

Global Online Smartphone and Tablet Games Market 2019 – Gameloft SA, Glu Mobile, Kabam, Rovio Entertainment Ltd. This report on Online Smartphone and Tablet Games market presents market size in terms of volume and value (or whichever applicable) for the entire forecast period and also offers CAGR for the forecast period under consideration. Certain high-level analysis of Online Smartphone and Tablet Games market such as value chain analysis, Porter’s five forces analysis, SWOT analysis, and market attractiveness analysis to cover all the circumstances affecting this Online Smartphone and Tablet Games industry is also covered in this report. Browse Complete Online Smartphone and Tablet Games Market Report Details and ToC Here @https://www.eonmarketresearch.com/global-online-smartphone-and-tablet-games-market-2019-34099. If you have any special requirements, please let us know and we will offer you the report as you want.

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honestversion.com
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Friday, March 01


News

Online Smartphone and Tablet Games Market 2019-2024 Industry Trends, Future Demand, Top Companies Game loft SA, Kabam, Cyber Agent - openPR

KAB

Online Smartphone and Tablet Games Market 2019-2024 Industry Trends, Future Demand, Top Companies Game loft SA, Kabam, Cyber Agent. An online game is a video game that is either partially or primarily played through the Internet or another computer network. The key countries in each region are taken into consideration as well, such as United States, China, Japan, India, Korea, ASEAN, Germany, France, UK, Italy, Spain, CIS, and Brazil etc. For end use/application segment, this report focuses on the status and outlook for key applications. Global Online Smartphone and Tablet Games Industry 2019 Market Research Report is spread across 124 pages and provides exclusive vital statistics, data, information, trends and competitive landscape details in this niche sector.

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openpr.com
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Tuesday, February 26


News

Kabam founder Kevin Chou believes blockchain will revolutionize game economics

KAB

Kevin Chou, who led Kabam in mobile games and Gen.G in esports, announced last week that he has created a blockchain gaming company called Forte (pronounced for-tay). I talked to Chou and Seyler in an exclusive interview, and they noted they are well aware of the crypto bust and the scams — and the impact they have had in creating skepticism about crypto among investors, gamers, and developers. But they are forging ahead with a plan to take advantage of blockchain — a decentralized immutable ledger — technology that has mostly been used to create secure and transparent cryptocurrencies. You get hundreds of millions of people to play for free, and then get a small percentage of those people to pay, and potentially pay a lot of money into the game. What happens over time, having made more than 50 of these games in my career, the incentives between what the developer wants — you have to run a business, pay your engineers and artists and creators — and how you manage the game economy — it’s difficult to get those things to line up correctly. Seyler: You’ve probably seen very competent and well-resourced game developers struggle to run markets of any kind. Even Blizzard, that everyone admires for their skill and attention to detail in the player experience, has not been successful in running a really player-driven economy.

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venturebeat.com
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  • Technology
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